Building a party that survives Emberfall Saga
Emberfall Saga is generous early and then suddenly isn't. The moment the story hits the ruined cathedral, a lot of players hit a wall, and it's almost always a party-composition problem.
My core four ended up being a tank, a healer, and two damage dealers with different elements. Having two elements matters more than raw damage, because several bosses shrug off whatever they resist.
Positioning is the other half. Keep your healer at the back and don't let your tank wander. I lost one fight three times before realizing I was leaving my healer exposed on turn one.
Skip the urge to grind. The game is tuned so that careful play beats over-leveling, and reading enemy patterns got me further than any extra hour of farming.
